Why did the gamification strategy become a trend?

Published on: March 25, 2024
Reading time: 2 minutes and 50 seconds


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Gamification is a strategy that incorporates elements of games into contexts such as education, training, marketing, and others. The goal of this tool is to increase engagement, motivation, and learning among participants, creating more enjoyable and challenging experiences. In this article, we will explain a little about what gamification is.

The strategy of games to engage
Or gamification, in English, is the application of game strategies in everyday activities, aims to increase participant engagement. It is based on "game thinking," a concept that encompasses the integration of gamification and other knowledge from corporate and educational environments. Each game has an objective, and players/employees need to overcome obstacles and fulfill missions.

In gamification, it's possible to stimulate learning, motivate behaviors, and create a sense of reward. Competition lies at the heart of the process, which is why it's common to see companies that adopt this tool recognizing employees who perform the best.

The Power of Gamification
The elements of gamification are those that make up a game and can be adapted to different contexts. Researchers and authors of the book "The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact," Kevin Werbach, and Dan Hunter, classify gamification elements into three categories: dynamics, mechanics, and components.
In the dynamic category, the basic characteristics of the game that guide its functioning system include:
In mechanics, the rules and procedures that define the game's operation, such as:

The components are the visual or auditory elements that make up the game interface. They include:


In the next post, we will conclude this current and promising topic. Follow our social media channels to learn more.

#Gamification #Games #Fun Learning #Engagement #Challenges #CorporateGames #EducationalInnovation #UserExperience #Motivation #InteractiveEducation


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